Oculus Headtracking Emulation
I was wondering if there is a way to simulate the types of input given by the oculus using mouse/keyboard.
The reason why I am asking is that I have 2 computers that I use regularly, one my desktop and one my laptop. I do a lot of development on my laptop since most of my free time is in between classes at school. For the moment, the majority of what I am doing doesnt require me to wear the rift itself to test, merely see the rendered result and any changes that motion of the camera might cause. (Im trying to get some HUD display things working properly) If there was a way to emulate the input of the oculus, I would be able to leave the rift at home, decreasing the chance of damaging/losing it.
I develop in Unity, if it makes a difference, but I figured something that emulated rift input would be useable no matter the development environment, since it is being run as a compiled executable.
Thanks!
The reason why I am asking is that I have 2 computers that I use regularly, one my desktop and one my laptop. I do a lot of development on my laptop since most of my free time is in between classes at school. For the moment, the majority of what I am doing doesnt require me to wear the rift itself to test, merely see the rendered result and any changes that motion of the camera might cause. (Im trying to get some HUD display things working properly) If there was a way to emulate the input of the oculus, I would be able to leave the rift at home, decreasing the chance of damaging/losing it.
I develop in Unity, if it makes a difference, but I figured something that emulated rift input would be useable no matter the development environment, since it is being run as a compiled executable.
Thanks!
