Oculus Home - Trigger Non-VR Version
When we setup our game in the My Apps section of the Oculus Developer portal, it asked the question of whether our game supports a Non-VR mode. Our game does, but right now we're having trouble finding information regarding how Oculus would like to see Non-VR support handled.
Does Oculus want the game to switch between Non-VR & VR modes automatically when the headset is removed? Does Oculus want there to be an option in the game's menu system?
Right now, we lean towards a methodology where the game is put into its VR or NonVR mode at start. Is this something that can be supported through Oculus Home, having multiple ways of "starting" a game? For example, can we have different launch options apply different command line arguments to the base executable?
Does Oculus want the game to switch between Non-VR & VR modes automatically when the headset is removed? Does Oculus want there to be an option in the game's menu system?
Right now, we lean towards a methodology where the game is put into its VR or NonVR mode at start. Is this something that can be supported through Oculus Home, having multiple ways of "starting" a game? For example, can we have different launch options apply different command line arguments to the base executable?
