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kojack
Honored Contributor
May 22, 2017

Oculus Mirror Tool return to old functionality?

Is there a way to get the mirror tool to go back to what it was intended for?

Originally in 1.13 the tool showed the raw view (post distortion) of what was being sent to the screen. It was described as a debug tool to see exactly what is being displayed.
But now (either 1.14 or 1.15, not sure) it's become a general purpose mirror tool that just shows a low fov single eye with no distortion. It's kind of worthless now for it's original purpose.

Are there undocumented command line options or something to get back the useful functionality?



    2 replies

    May 26, 2017
    The default rendering option was changed from post distortion to right eye only. However, you could specify the -override option to get the post distortion rendering image that includes both eye images, lens distortion and chromatic aberration
    OculusMirror.exe -postDistortion
    https://developer.oculus.com/documentation/pcsdk/latest/concepts/dg-compositor-mirror/
    kojack
    kojackAuthor
    Honored Contributor
    May 27, 2017
    Cool, thanks.

    (The docs weren't updated when I posted, it was just the original brief version)


    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3