Oculus Rift game controller input
Hi! I'm trying to add Oculus Rift support to LWJGL so it'll be accessible for 0x10c and Minecraft, and keep running into annoying LWJGL native compilation errors. But when I start up LWJGl with the rift connected, it lists it as a game controller with no inputs, and that made me think..
It would be incredibly cool for the Rift to assign six axis as a game controller input (all rotations and movements). Then it would automatically work in all game libraries that support controllers without requiring special code for it. Is anything like that planned?
It would be incredibly cool for the Rift to assign six axis as a game controller input (all rotations and movements). Then it would automatically work in all game libraries that support controllers without requiring special code for it. Is anything like that planned?
