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New Participant
April 13, 2013

Oculus Rift integrations into CryENGINE 3 FreeSDK.

Hi Community.

Just wondering about any chances of getting integrated Oculus Rift support for this engine. Is anybody working with fitting this into the CryENGINE 3 FreeSDK? I am unsure if this can be achieved as the sourcecode provided for indie developers are restricted to GameDLL.

The demand is increasing each day and there is a thread on Crytek's developer forum CryDev located here : http://www.crydev.net/viewtopic.php?f=355&t=94231

    35 replies

    Participant
    April 14, 2013
    There's also a thread about this in the Oculus Development forum, although it should probably be here.

    viewtopic.php?f=20&t=327
    Up and Coming
    July 3, 2013
    I'm trying to integrate Oculus to CryEngine.
    Finally I could see but not exactly, I saw 2 objects separately. It look like the side by side stereoscopic setting no match with Oculus device.
    Does anyone know exactly StereoScreenDistance in Oculus? I try to set it to 0.06 (6cm <- I measure by myself :)) but Cry just support minimum value is 0.1.
    StereoEyeDistance = 0.06 look like reasonable and I already check in Unity3d camera :mrgreen:
    New Participant
    July 19, 2013
    How did you get Free SDK to output SBS? (what version are you using)I've tried several versions and I can't get it to output SBS no matter what!
    Up and Coming
    July 22, 2013
    "Umran" wrote:
    How did you get Free SDK to output SBS? (what version are you using)I've tried several versions and I can't get it to output SBS no matter what!


    Try this link http://freesdk.crydev.net/display/SDKDOC2/Stereoscopic+Rendering
    New Participant
    July 28, 2013
    Thanks.... but that's the first things I tried, changing the stereo variables don't appear to do anything(I can't get SBS to work)
    Up and Coming
    July 28, 2013
    http://freesdk.crydev.net/display/SDKDOC2/Outputting+Stereoscopic+Videos
    r_stereoMode = 2
    r_stereoOutput = 4
    Remember turn on the PC mode.
    if still can't, please give me a screenshot of your setting
    Up and Coming
    July 31, 2013
    Protip: if you can get the engine rendering correct stereoscopic 3D, you can use Deskope to edit and play the games on the OR

    See here: viewtopic.php?f=29&t=1505
    Up and Coming
    August 1, 2013
    Great apps :)
    Up and Coming
    August 10, 2013
    not bad! i try it thx to post :)
    Steam Greenlight: http://steamcommunity.com//sharedfiles/ ... =350470492 Facebook: https://www.facebook.com/AfterlifeLP Twitter: https://twitter.com/AntoninoTruisi
    Up and Coming
    August 24, 2013
    Apparently the latest version of Cryengine 3.5.3, released 2 days ago has official support for Rift now. Did anyone manage to get it working? It should work with:

    r_StereoOutput=7


    But I can't seem to make it work. I'm running it in side by side mode and all I see is each half of the screen displaying one color that changes as I blindly move through the level. Almost like it's picking one pixel color per eye and filling each half of the screen with that color.

    Anyone had any luck?