Oculus Rift, Ogre 3D, Bullet Physics, openHMD , Linux
Hi to all the Community,
just wanted to share this with you , in case i can be of any help to anyone.
This is a little game engine project i've been working on.
Because i have had trouble compiling using the Oculus SDK under Linux
i've decided to go a different way, to keep up the "open spirit" of the rift.
Besides i don't want to use Unity or Unreal Engine.
These are all OpenSource libs i've used:
http://www.youtube.com/watch?v=n5KExxl7284
Thanks to the community and the Oculus Team.
THE RIFT ROCKS!!!!(...but we all know that :) )
just wanted to share this with you , in case i can be of any help to anyone.
This is a little game engine project i've been working on.
Because i have had trouble compiling using the Oculus SDK under Linux
i've decided to go a different way, to keep up the "open spirit" of the rift.
Besides i don't want to use Unity or Unreal Engine.
These are all OpenSource libs i've used:
http://www.youtube.com/watch?v=n5KExxl7284
Thanks to the community and the Oculus Team.
THE RIFT ROCKS!!!!(...but we all know that :) )
