Oculus Rift OS
Hey forum,
It is my intention to persuade, influence and inspire you guys to think, imagine and discuss the possibility of an on board 'Oculus Rift' operating system.
Graphical User Interface Design of Oculus OS;
-mirror game consoles? menu based, very simplified
-mirror desktop? one screen, icons start menu app launcher widgets search et all
-mirror mobile? multiple screens, icons and search (some widgets)
-create something new?
-honestly I'm not sure which way the OS should go just yet....
What are your thoughts?
I did some preliminary brainstorming and conceptualizing for an Oculus Rift optimized 3D graphical user interface.
First Idea: I call it the "revolving door GUI"
Details can be found here: viewtopic.php?f=40&t=7620
Goal: try to create a VR equivalent of a "main menu" or "desktop" that leverages positional tracking in a very interesting way.
Please feel free to share your feedback.
Update: shifting focus to create a third party VR optimized OS
It is my intention to persuade, influence and inspire you guys to think, imagine and discuss the possibility of an on board 'Oculus Rift' operating system.
Graphical User Interface Design of Oculus OS;
-mirror game consoles? menu based, very simplified
-mirror desktop? one screen, icons start menu app launcher widgets search et all
-mirror mobile? multiple screens, icons and search (some widgets)
-create something new?
-honestly I'm not sure which way the OS should go just yet....
What are your thoughts?
I did some preliminary brainstorming and conceptualizing for an Oculus Rift optimized 3D graphical user interface.
First Idea: I call it the "revolving door GUI"
Details can be found here: viewtopic.php?f=40&t=7620
Goal: try to create a VR equivalent of a "main menu" or "desktop" that leverages positional tracking in a very interesting way.
Please feel free to share your feedback.
Update: shifting focus to create a third party VR optimized OS
