Oculus Rift & VRPN & even more
Hey Guys,
as everybody I really enjoy using my Oculus Rift. After working and developing with Unity3D, I now want to use some other tools. So maybe you can help me – or said in another way ... I am sure you can.
I try to get some OpenGL Applications, in an DIY-way, ready for the Oculus Experience.
We need two things to get it done... First the tracking of the Oculus and second the correct image from the Software-to-Oculus.
The Application I created has an VRPN for tracking the rotation of the Oculus and there is a tool to get this done. So problem solved.
The second problem is much more complicated and I could not really figure out how to solve it. Lets say... I deploy with my application in OpenGL... is there a simple Script, Software, driver... which can add the S3D things (2nd cam and lens distortion) ?? I really could not find any solution via google or so on.
Before you ask... the software is an In-house tool...
thanks a lot.
as everybody I really enjoy using my Oculus Rift. After working and developing with Unity3D, I now want to use some other tools. So maybe you can help me – or said in another way ... I am sure you can.
I try to get some OpenGL Applications, in an DIY-way, ready for the Oculus Experience.
We need two things to get it done... First the tracking of the Oculus and second the correct image from the Software-to-Oculus.
The Application I created has an VRPN for tracking the rotation of the Oculus and there is a tool to get this done. So problem solved.
The second problem is much more complicated and I could not really figure out how to solve it. Lets say... I deploy with my application in OpenGL... is there a simple Script, Software, driver... which can add the S3D things (2nd cam and lens distortion) ?? I really could not find any solution via google or so on.
Before you ask... the software is an In-house tool...
thanks a lot.
