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Inspiring
July 15, 2016

Oculus SDK for Windows 1.6 Released

Oculus PC SDK 1.6.0

This release supports a new Touch controller button and introduces buffered haptics.

New Features

  • The latest version of the left Touch controller now has an Enter button. For more information, seeButton State.
  • The SDK now supports buffered haptics for detailed effects. For more information, see Haptic Feedback.

Known Issues

  • There are some USB chipsets that do not meet the USB 3.0 specification and are incompatible with the Oculus Rift sensor. If you receive a notification in Oculus Home or the Oculus App, plug the sensor into a different USB 3.0 port (blue). If none of the USB 3.0 ports work, plug the sensor into a USB 2.0 port (black).
  • Antivirus software, such a McAfee, can cause installation issues. To work around the issue, make sure you have the latest updates and disable real-time scanning.
  • If you encounter installation issues, delete the Oculus folder and install the software again.
  • If the Rift displays a message that instructs you to take off the headset, remove it and place it on a flat surface for 10-15 seconds.
  • The keyboard and mouse do not work in Oculus Home. To select an item, gaze at it and select it using the Oculus Remote or Xbox controller.
  • Bandwidth-intensive USB devices, such as web cams and high-end audio interfaces, might not work when using the Rift. To work around this issue, install the device on another USB host controller or a separate computer.
  • For dual-boot systems using DK2 or CB1 HMDs, the OS selection screen might appear on the HMD instead of the monitor. To work around this, try plugging the HMD into a different port or unplug the HMD while booting.
  • If you are running your application from the Unity Editor and you press the controller's home button to return to Oculus Home, you will be prompted to close the application. If you select OK, Unity might remain in a state where it is running, but will never get focus. To work around this, restart Unity.
https://developer.oculus.com/downloads/pc/1.6.0/Oculus_SDK_for_Windows/

    4 replies

    kojack
    Honored Contributor
    July 16, 2016


    • For dual-boot systems using DK2 or CB1 HMDs,


    Crescent Bay 1?
    :)

    It's interesting that only the left controller got a new button (that we know of). Now the controllers are asymmetric instead of mirrored.

    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
    Inspiring
    July 17, 2016
    LOL, funny typo. Clearly I think that means CV1.

    Touch controllers are still the same physically. It's just the Oculus button on the left side was replaced by new button functionality.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    kojack
    Honored Contributor
    July 17, 2016
    Ok, looking at a pic of the touch controllers... I get it.
    So the right oculus logo button isn't exposed to the sdk (only 9 button enums, 5 on left hand and 4 on right hand), it works like the oculus logo button on the remote?
    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
    Inspiring
    July 18, 2016
    Right, same as the Xbox button on gamepad or Oculus button on Remote.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV