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Up and Coming
November 20, 2014

Oculus SDK OpenGL OculusRoomTiny Sample Integration

Hi everyone,

I am very pleased to share with you the OpenGL version of OculusRoomTiny, the D3DX sample provided with the SDK.
With the aim to facilitate readability and comparison to all of you, I tried to keep the same coding style.
I have enclosed it in the Oculus SDK for Windows 0.4.3 Beta. You can download it here:

http://federico-mammano.github.io/Oculus-SDK-0.4.3-beta-OpenGL-Demo/

I hope you find it useful.

    4 replies

    fmammanoAuthor
    Up and Coming
    December 17, 2014
    As requested by some of you, I have updated the code to the newest SDK 0.4.4 Beta version.
    I have enclosed it in the Oculus SDK for Windows 0.4.4 Beta. You can download it here:

    http://federico-mammano.github.io/Oculus-SDK-0.4.4-beta-OpenGL-Demo/
    Inspiring
    December 17, 2014
    Thanks for posting this.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    fmammanoAuthor
    Up and Coming
    January 10, 2015
    To all of you that have requested me help for a Direct Mode OpenGL example for the Oculus Rift, I have added a simple and practical example in the OculusRoomTinyOGL project (Win32_RoomTiny_Main.cpp from Line 182).
    You can download it from here: http://federico-mammano.github.io/Oculus-SDK-0.4.4-beta-OpenGL-Demo/
    Or directly go to the code: https://github.com/federico-mammano/Oculus-SDK-0.4.4-beta-OpenGL-Demo/blob/master/OculusSDK/Samples/OculusRoomTinyOGL/Win32_RoomTiny_Main.cpp

    As far as it seems to be a very popular issue, I hope it will help with its simplicity.
    New Participant
    January 11, 2015
    Yeah! Great! Finally we got it! Many thanks indeed.