Oculus sdk setup with visual studio 2015
Hi
A few weeks ago I set up visual studio 2015 to be able to use the 0.8 sdk using a guide I read located (I think) somewhere from here:
https://developer.oculus.com/
It had info such as what include's to specify in visual studio project properties dialog boxes etc, linker dependencies etc...
.. basically everything that enabled a beginner to do a simple
ovrResult result = ovr_Initialize(nullptr);
However I can't seem to find it now :oops: , could someone kindly provide me with a link to what i'm after please?
EDIT:
it was this:
https://github.com/dleen/Minimal-Oculus ... tion-0.4.x
It'd be great if there was such an example updated to use the 0.8sdk.
A few weeks ago I set up visual studio 2015 to be able to use the 0.8 sdk using a guide I read located (I think) somewhere from here:
https://developer.oculus.com/
It had info such as what include's to specify in visual studio project properties dialog boxes etc, linker dependencies etc...
.. basically everything that enabled a beginner to do a simple
ovrResult result = ovr_Initialize(nullptr);
However I can't seem to find it now :oops: , could someone kindly provide me with a link to what i'm after please?
EDIT:
it was this:
https://github.com/dleen/Minimal-Oculus ... tion-0.4.x
It'd be great if there was such an example updated to use the 0.8sdk.
