Oculus SDK Tutorial
Hello everybody.
I would like to implement my idea with Oculus Rift DK2. Unfortunately I have limited experience in development.
I have some knowledge about Direct3D. I am able to draw and transform 3D objects on the screen. This will be sufficient for the project.
I have been exploring Oculus SDK's TInyRoom demo for a while now, but could not correlate my Direct3D knowledge with the code. The structure is not easy for me to understand.
Is there any step by step tutorial for Oculus SDK? Or is there any simple demo which just outputs simple triangle into Oculus? I need as little code as possible in order to figure out how it works.
I would appreciate any help which will help me get started with development. :roll:
I would like to implement my idea with Oculus Rift DK2. Unfortunately I have limited experience in development.
I have some knowledge about Direct3D. I am able to draw and transform 3D objects on the screen. This will be sufficient for the project.
I have been exploring Oculus SDK's TInyRoom demo for a while now, but could not correlate my Direct3D knowledge with the code. The structure is not easy for me to understand.
Is there any step by step tutorial for Oculus SDK? Or is there any simple demo which just outputs simple triangle into Oculus? I need as little code as possible in order to figure out how it works.
I would appreciate any help which will help me get started with development. :roll:
