[Oculus Staff] Steam Builds not working
Hey guys, I have a quick question for you regarding Oculus under Steam.
I have a Oculus game made with unity that is compiling and running just fine (both with DK2 and CV1), it is set for Runtime 1.6 and all is fine and dandy.
However when I build it for Steam, the only way to launch the game is directly though the .exe on the folder, any of the Steam launchers won't work (returns "Headset not compatible" error).
Now, I know you guys have nothing to do with Steam's shannanigans, but:
And please let me know if there are further questions.
I have a Oculus game made with unity that is compiling and running just fine (both with DK2 and CV1), it is set for Runtime 1.6 and all is fine and dandy.
However when I build it for Steam, the only way to launch the game is directly though the .exe on the folder, any of the Steam launchers won't work (returns "Headset not compatible" error).
Now, I know you guys have nothing to do with Steam's shannanigans, but:
- Are there any issues between Oculus builds and Steam I should be aware of?
- Is this a documented situation by you guys? Is there a procedure for this on your end?
- Does anyone found any similar situations?
And please let me know if there are further questions.
