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kojack
Honored Contributor
March 29, 2016

Oculus world demo from 1.3 audio problems

When running the new 1.3 sdk's world demo (tuscany), there's no audio playing, just silence.
But when I exit the program, the audio starts up, I can hear the fireplace and the fountain. These sounds continue from now on even though the demo is closed (I checked task manager, it wasn't just the window closed, the exe is stopped too).

To stop the sounds playing I need to shut down the Oculus home app, it appears to be the thing playing them.

(This is on a DK2, so maybe it's a bug due to using my motherboard audio instead of CV1 dac)

    1 reply

    kojack
    kojackAuthor
    Honored Contributor
    March 29, 2016
    Ok, ignore this.
    The world demo has no sound. The fire and water noises were part of the Oculus home scene that starts after the world demo exits. I took the dk2 off before exiting and the home app doesn't have mirroring, so I didn't know an entire vr scene with audio had started up. :)

    No wonder it was using almost a whole cpu core while nothing was running.
    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3