OculusRoomReallyTiny - cut down / simplified minimal sample
Update:
I've now updated the sample to build with SDK 1.3.2. Get it from the newer repo here.
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I find the OculusRoomTiny D3D11 sample is still a bit larger and more complex than it needs to be to make for a truly minimal sample. I spent some time trimming it down as a learning exercise and thought others might find it useful so I've put it up on GitHub.
This cut down version is a single file, < 800 lines and doesn't leak D3D objects the way the official sample does. I find it's useful to have something minimal like this to test with when trying to update a project to a newer SDK, hopefully it's useful to somebody else too.
Edit: for SDK 0.8 support and for future versions go here.
I've now updated the sample to build with SDK 1.3.2. Get it from the newer repo here.
---
I find the OculusRoomTiny D3D11 sample is still a bit larger and more complex than it needs to be to make for a truly minimal sample. I spent some time trimming it down as a learning exercise and thought others might find it useful so I've put it up on GitHub.
This cut down version is a single file, < 800 lines and doesn't leak D3D objects the way the official sample does. I find it's useful to have something minimal like this to test with when trying to update a project to a newer SDK, hopefully it's useful to somebody else too.
Edit: for SDK 0.8 support and for future versions go here.
