Skip to main content
January 29, 2014

Oculust Rift: Construction Industry/Architect and Design

Any Developers out there who want to jump on board integrating Oculus into the construction industry or pointers in the right direction towards developers would be appreciated

•Health and Safety Construction Industry
•Architectural and Design
•VR Training and site inductions

    17 replies

    Up and Coming
    January 29, 2014
    I've been doing some R&D and there seems to be interest in these fields.

    Problem is that almost everyone complains about the controls. Most people using the software weren't familiar with traditional WASD setup, strafing or anything.

    So basically, all I have at the moment is simple control systems are critical.
    Brevis / DevBlog Twitter
    Up and Coming
    January 29, 2014
    Im at work right now and would be interested to hear some ideas.
    Right now I cant really see much of a use other than a walk through. Maybe someone can prove me wrong.
    Up and Coming
    January 29, 2014
    "natemo" wrote:
    Im at work right now and would be interested to hear some ideas.
    Right now I cant really see much of a use other than a walk through. Maybe someone can prove me wrong.



    • Design Visualization
      Visualizing architectural/design concepts in first person with the freedom to move around is a big deal. Think show a big investor/client their fancy new building/structure/facility.

    • Familiarization / Inductions
      To introduce new employees into the environment and increase their understanding of the surroundings.

    • Interactive Simulation
      Run simulations of dangerous events, safety trials, etc... Think training people on what to do when there is a blowout on a rig and how to get safely from their work area to the muster area.

    • Interactive Visualization
      Allowing interaction in components in the scene to visualize how things work, check point of view, observe mechanical operations, etc... Think Crane Operations, assembly lines, work routines, patterns.

    • Interactive Training
      Train employees on their tasks interactively rather than just showing them a video, use automated metrics/analytics to grade them and find patterns good or bad.


    There's more, but that should give you the idea. It's great to be able to have it available right there rather than be simply a video on rails in a presentation. It allows for reuse, unique interactivity and many other things.
    Brevis / DevBlog Twitter
    Up and Coming
    January 29, 2014
    "Lane" wrote:
    "natemo" wrote:
    Im at work right now and would be interested to hear some ideas.
    Right now I cant really see much of a use other than a walk through. Maybe someone can prove me wrong.



    • Design Visualization
      Visualizing architectural/design concepts in first person with the freedom to move around is a big deal. Think show a big investor/client their fancy new building/structure/facility.

    • Familiarization / Inductions
      To introduce new employees into the environment and increase their understanding of the surroundings.

    • Interactive Simulation
      Run simulations of dangerous events, safety trials, etc... Think training people on what to do when there is a blowout on a rig and how to get safely from their work area to the muster area.

    • Interactive Visualization
      Allowing interaction in components in the scene to visualize how things work, check point of view, observe mechanical operations, etc... Think Crane Operations, assembly lines, work routines, patterns.

    • Interactive Training
      Train employees on their tasks interactively rather than just showing them a video, use automated metrics/analytics to grade them and find patterns good or bad.


    There's more, but that should give you the idea. It's great to be able to have it available right there rather than be simply a video on rails in a presentation. It allows for reuse, unique interactivity and many other things.


    I agree with what your saying , its just hard to really sell the value ...

    Most of the interactive training is good but when your trying to orientate lots of people... It would not be effective.
    again most of the things you say I do agree with and understand what value. Generally speaking for a general contractor at this stage its not going to really have a large impact. Im all for this stuff but I also understand what companies will want to spend time on aswell.
    January 29, 2014
    Hey thanks for the response you seem to be on same page as me great start! as for the control side of things there are ways around these as people who may not be familiar with any sort of gaming experience they could be either voice activated or actually have a guide a third person as such in say a conference room actually doing the controls for the client obviously with the option for the client to do them their self, I have no doubt what so ever that the Oculus and supporting software can be made user friendly
    Another area to do with property this could also work in is say buying and selling property you could have a virtual tour of a house before even going to have to look at it, another example of how in the future the oculus could save time and money
    Completely agree with all you mentioned about training and who knows the Oculus could even make do without a crane even needing a driver to be positioned at the top of crane, I know there are already remote control cranes but you get the picture
    January 29, 2014
    I would like to add I think the Architectural side of being able to walk through a building before it is designed would appeal to the masses after all the current situation is looking at a computer generated image on screen or even just basic plans it would actual add a whole new element to design in general
    Up and Coming
    January 30, 2014
    "natemo" wrote:
    "Lane" wrote:
    "natemo" wrote:
    Im at work right now and would be interested to hear some ideas.
    Right now I cant really see much of a use other than a walk through. Maybe someone can prove me wrong.



    • Design Visualization
      Visualizing architectural/design concepts in first person with the freedom to move around is a big deal. Think show a big investor/client their fancy new building/structure/facility.

    • Familiarization / Inductions
      To introduce new employees into the environment and increase their understanding of the surroundings.

    • Interactive Simulation
      Run simulations of dangerous events, safety trials, etc... Think training people on what to do when there is a blowout on a rig and how to get safely from their work area to the muster area.

    • Interactive Visualization
      Allowing interaction in components in the scene to visualize how things work, check point of view, observe mechanical operations, etc... Think Crane Operations, assembly lines, work routines, patterns.

    • Interactive Training
      Train employees on their tasks interactively rather than just showing them a video, use automated metrics/analytics to grade them and find patterns good or bad.


    There's more, but that should give you the idea. It's great to be able to have it available right there rather than be simply a video on rails in a presentation. It allows for reuse, unique interactivity and many other things.


    I agree with what your saying , its just hard to really sell the value ...

    Most of the interactive training is good but when your trying to orientate lots of people... It would not be effective.
    again most of the things you say I do agree with and understand what value. Generally speaking for a general contractor at this stage its not going to really have a large impact. Im all for this stuff but I also understand what companies will want to spend time on aswell.


    Some fields you don't even need to sell it to, they're already way all up on it and looking for improved solutions on a large scale (mostly safety stuff). Other fields understandably have little to no interest in it.
    Brevis / DevBlog Twitter
    Inspiring
    January 31, 2014
    Please don't post multiple threads with the same topic.

    Also, you posted in the Share section, which was incorrect. I have moved to General Development.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    January 31, 2014
    Apologies was the first day on the forum
    Up and Coming
    February 2, 2014
    In the field of architecture, VR is going to be huge. During college, my degree was in multimedia. I worked with some of the architecture students to use their CAD design plans, put them into 3ds Max, and then introduce their audience an animated "tour" of the home. It wasn't exactly a AAA presentation by a long shot since I had only days to work on it, but the audience was taken aback (the teachers). They had only seen design plans on paper / drawings - they never "toured" a house that wasn't built yet.

    In that regard, if I was going through college now, using the Rift to develop a virtual tour would be, well.. phenomenal. For the "real world" I guess, it will be a) a huge cost saver for both the construction company and the client, and b) the client will be able to actually see what it is they're having built before ground is broken.

    edit: as far as movement within the world, an xbox or some other type of gamepad controller would work fine. They're alot more ergo-friendly than using a keyboard/mouse, plus most people can intuitively use them, even if they've never used one before.

    I can see some of the larger architecture design firms hiring game designers in the upcoming years for this type of capability.

    edit 2: I'm waiting until someone releases a 3ds max extension that will allow the perspective window to be rendered in the rift, o... m... f... g... that would be some <3
    Current WIPs using Unreal Engine 4: Agrona - Tales of an Era : Medieval Fantasy MORPG