OGRE 3D, Rift DK2 (Extended mode)
Hi,
crossposting from the OGRE 3D Forums, for reference.
I coded a "simple" integration into OGRE 3D, you can find it on github, along with compilation and usage instructions.
"Simple", because:
I did not need time warp for my project, so I did not add it. Making the direct mode work with OGRE seems to be a bit more involved, and kojak is working on that.
Screen from the included demo:

Use this however you wish. It'd be cool if you let me know, though - maybe by posting here.
crossposting from the OGRE 3D Forums, for reference.
I coded a "simple" integration into OGRE 3D, you can find it on github, along with compilation and usage instructions.
"Simple", because:
- it only works with the extended mode and
- has no time warping at this point
- but at the same time is intended to be very simple to integrate.
I did not need time warp for my project, so I did not add it. Making the direct mode work with OGRE seems to be a bit more involved, and kojak is working on that.
Screen from the included demo:

Use this however you wish. It'd be cool if you let me know, though - maybe by posting here.
