Ogre3D Integration
I grabbed the Oculus sdk earlier today and have been working on a sample of using it with the open source 3d engine Ogre3D.
I've got the rendering working fairly well and I wrote a parser to load the tuscany scene from the sdk. Head tracking is almost implemented.
Since I don't have an actual oculus rift, I'll give out a test version soon to see if it works for anyone else.
http://www.ogre3d.org/forums/viewtopic.php?f=5&t=76970

Edited in Latest Status:
06/04/2013
Source (MIT licensed) released at https://bitbucket.org/rajetic/ogreoculus
08/04/2013
Latest binary demo: https://bitbucket.org/rajetic/ogreoculus/downloads/OgreOculusDemo1_v0.5.1.7z
I've got the rendering working fairly well and I wrote a parser to load the tuscany scene from the sdk. Head tracking is almost implemented.
Since I don't have an actual oculus rift, I'll give out a test version soon to see if it works for anyone else.
http://www.ogre3d.org/forums/viewtopic.php?f=5&t=76970
Edited in Latest Status:
06/04/2013
Source (MIT licensed) released at https://bitbucket.org/rajetic/ogreoculus
08/04/2013
Latest binary demo: https://bitbucket.org/rajetic/ogreoculus/downloads/OgreOculusDemo1_v0.5.1.7z
