omnidirectional? headtracking loss is a big loss
swivel chairs are very popular so why not make a dual or triple camera system... middle camera with detachable secondary and tertiary options...
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this method means less (or no) buyer's remorse at losing my omnidirectional headtracking from the first DK!
if you include a carrying case as pretty as DK1, i will get over the buyer's remorse.. but no case=required to accept that there is a BIG FLAW in using a single camera for a VR system; as once you turn your head enough: you're no longer immersed.
the triple camera system should not increase your hardware cost more than a few dollars and will allow you to skip a full step in development.
*edit* the triple camera is preferred because when only 2 cameras are required, the 3rd could be mounted directly to the rift device as a way of allowing the user to have augmented reality (or at the least a picture in picture option for virtual desktops when(IF) relatives want to be seen..
x-------------x-------------x
this method means less (or no) buyer's remorse at losing my omnidirectional headtracking from the first DK!
if you include a carrying case as pretty as DK1, i will get over the buyer's remorse.. but no case=required to accept that there is a BIG FLAW in using a single camera for a VR system; as once you turn your head enough: you're no longer immersed.
the triple camera system should not increase your hardware cost more than a few dollars and will allow you to skip a full step in development.
*edit* the triple camera is preferred because when only 2 cameras are required, the 3rd could be mounted directly to the rift device as a way of allowing the user to have augmented reality (or at the least a picture in picture option for virtual desktops when(IF) relatives want to be seen..
