OpenGL and 0.4.4
I am trying to get my DK2 running with a custom engine, using OpenGL 4.1 Core Profile and SDK rendering.
This is all starting to work really good on OSX, but I can't get direct mode running on windows. Is this supposed to work?
At least some logs why it does not work would be nice... Does the final window have to already exist for this to work, can it change afterwards?
Right now my rift just stays off and my monitor shows a black fullscreen window (which should show the game, but I am not sure that this is caused by direct mode).
The change list states: "Added support for specifying OpenGL version and core profile support."
How would I specify the OpenGL version and do I need to do this for core profile to work?
This is all starting to work really good on OSX, but I can't get direct mode running on windows. Is this supposed to work?
At least some logs why it does not work would be nice... Does the final window have to already exist for this to work, can it change afterwards?
Right now my rift just stays off and my monitor shows a black fullscreen window (which should show the game, but I am not sure that this is caused by direct mode).
The change list states: "Added support for specifying OpenGL version and core profile support."
How would I specify the OpenGL version and do I need to do this for core profile to work?
