OpenGL Shaders and interoperability with Oculus Rift SDK ...
Hello,
Question for OpenGL programmers: Did you have to modify your GLSL shaders to interact with Oculus Rift's SDK?
I am currently getting a black screen; I am not sure if it is because I have shader code that isn't sending the output color information to the right place.
Thank you.
Question for OpenGL programmers: Did you have to modify your GLSL shaders to interact with Oculus Rift's SDK?
I am currently getting a black screen; I am not sure if it is because I have shader code that isn't sending the output color information to the right place.
Thank you.
