Optimizing a 360 photosphere
I am trying to create a simple photo-viewing application in Unity to view 360 photos. My question is about optimizing the quality of the image texture. Does the size of the sphere used in Unity make a difference? Does it need to be sized in reference to the images resolution? I look at the Oculus 360 photo app and their images are so sharp and crisp. How can I get that kind of quality?
Any tips on optimal image resolution or sphere sizes would be greatly appreciated.
