ovr_CreateTextureSwapChainGL crash with Qt on Windows
Hello folks!
I'm currently trying to write a Qt wrapper class for the Oculus Rift. So far, everything went extremely smoothly. However, now I'm hitting a problem where the call to ovr_CreateTextureSwapChainGL() crashes. I did initialize OpenGL and I set the current context but the call to that function keeps crashing the application.
Is there anything I need to do other than initializing OpenGL and setting a valid context?
Here is my very small wrapper class:
I'm using OculusSDK v1.19.
I'd appreciate any help on this!
I'm currently trying to write a Qt wrapper class for the Oculus Rift. So far, everything went extremely smoothly. However, now I'm hitting a problem where the call to ovr_CreateTextureSwapChainGL() crashes. I did initialize OpenGL and I set the current context but the call to that function keeps crashing the application.
Is there anything I need to do other than initializing OpenGL and setting a valid context?
Here is my very small wrapper class:
I'm using OculusSDK v1.19.
I'd appreciate any help on this!
