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Up and Coming
January 5, 2016

OVR MousePointer and dual monitors

So I have been able to implements the new Unity UI scripts Oculus provided in Novembers blog (Thank you Oculus!!!) but I am having a problem with the OVR MousePointer script.

Unlike in the demo from Oculus in my project the active area for mouse input is very large. I also have a dual monitor setup. As a result I often move the windows cursor further than the in Rift cursor and it ends up on the second monitor. Then when I click I lose windows focus on my program and it stops updating causing the "everything is moving with my head" motion sickness problem.

How can I limit the windows cursor to just the one monitor.

Any help or hints would be greatly appreciated.

    1 reply

    Inspiring
    January 5, 2016
    Please just make one post for your question.

    You can continue discussion here: viewtopic.php?f=37&t=28388
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