Skip to main content
Up and Coming
March 17, 2016

ovrHmd_AttachToWindow

How can one give the runtime a window to render on the direct monitor?

    11 replies

    rupyAuthor
    Up and Coming
    March 23, 2016
    Yep, I know, but I believe in 2x Hz FPS for simulator sickness. So I'll stick to that, which I know works, until I try the Vive regular content. If I'm not sick in say Fantastic Contraption on a moderate passively cooled video card (~65W, maybe some pascal this summer if not my 750Ti) I'll happily abandon my quest for owning the complete render chain barrel+CA IPD (DK2) etc...

    I'm also dreading undebuggable complications when trying to render to that texture with OpenGL 1.0; had enough headaches getting my rendering to work the first time.

    But for my RPi 3 project I still need the complete render chain. Oculus or Valve are never going to port to OpenGL 1.0 SBC ARM, they will stick to OpenGL ES Android.
    "It's like Homeworld in first person." Disable Aero and vSync for a completely simulator sickness free experience with 2xHz FPS. Keep the config utility open for tracking to work.