P2P how to handle internet loss
Hi,
I have my game setup (using UNITY) and running on PC ( and Quest ). My question is how do people usually handle when one player has their internet go out while in a match?
My game specifically only ever has 2 players, so if one players internet goes out I would expect the other player to be aware of that somehow and respond accordingly. I don't see the player getting any kind of event or notification or anything like that. Do I need to add a heartbeat that constantly pings the opponent and use that to determine the other player's internet went out? That seems like it would be build into the SDK, but perhaps not.
Thanks
