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New Participant
October 20, 2013

People with eye issues?

Hope I'm posting this in the right place :D

Question: Will the Rift allow people with eye/visual impairments be able to fully enjoy/use this device?
An example: People blind in one or have sever vision loss in one eye that cant be corrected with contacts/glasses. People who are far or near sighted have trouble in seeing the full viewing area of the goggles?

Unfortunately I am one of those people that have major loss of vision in their left eye and I am unable to see in 3D with any device/glasses but I have not tried these.

Thanks for the feed back... 8-)

    30 replies

    Inspiring
    May 22, 2014
    Yes, you can wear glasses with the Rift. If you have particularly large/wide frames it may not fit great, but most glasses will be OK. You can also, of course, wear contact lenses as well.
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    New Participant
    May 24, 2014
    I'm not yet able to make new posts so this seems like an appropriate place for this.

    I've heard talk of some sort of extra lenses coming with the rift, is this the case? What does this lens do?

    To be honest I've been a bit disappointed by what I've read about using the oculus with glasses. Maybe I'm missing something but I think it would be much better if it was possible to use the rift with a lens that I could have made by my optometrist. The best solution I can think of for people who wear glasses would be to include with the oculus a detachable, thin wire frame/insert that is designed to attach to the inside of the oculus in such a way that, once fitted by my optrician with prescription lenses, allows the rift to work perfectly without the need to wear glasses.

    Is this happening? If not why not? It would cost me around £10-£20 for some custom prescription lenses for my DK2 (ordered 19/3) so I'd be more than happy to make that investment as would most consumers I believe. Am I missing something?

    If DK2 doesn;t come with something like this can I have some lenses made and glue them into the rift with silicone adhesive so I don't have to wear glasses under the rift?

    Ian
    Up and Coming
    July 6, 2014
    Unfortunatly i see 90% from my left eye and i also need glasses... And i thought the oculus rift had some sort of adjustment like in binoculars do... That you could adjust for better vision.
    And to finish (i think this one is impossible, but i'll ask..), i also have a bit of Strabismus, which is not having 100% the vision centered at all times. Is there a way of adjusting picture someway for people who suffer Strabismus?



    Thanks
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    Up and Coming
    July 6, 2014
    @pedronery

    Hi! I was sceptical if my DK1 would work well with my eyes, i have strabismus and my right eye (the lazy one) sees approx 40% when i look with both eyes, and overall is a little weaker :/ ... :P The 40% was more clear to me when i put the rift on.

    Anyway to answer your question - i think it would be inapropriate to shift the image so that it aligns with your weaker eye.... it would probably cause more problems to your eyes. To me it seems the only downfall is not seeying stereoscopic 3D and ewerything else works - presence is there.

    There is a mini-game made by Mr. Blacha called Diplopia which tries to eliminate strabismus by setting contrast values so that your weak eye is doing some exercise and tries to adjust to the image which Rift normally produces. I didnt had time to experiment with the game long enough though (.... work .... work .... work... takes away the time to do cool stuff :P).

    Hope this helps - bye!
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    Up and Coming
    July 6, 2014
    "RazTOO" wrote:
    @pedronery

    Hi! I was sceptical if my DK1 would work well with my eyes, i have strabismus and my right eye (the lazy one) sees approx 40% when i look with both eyes, and overall is a little weaker :/ ... :P The 40% was more clear to me when i put the rift on.

    Anyway to answer your question - i think it would be inapropriate to shift the image so that it aligns with your weaker eye.... it would probably cause more problems to your eyes. To me it seems the only downfall is not seeying stereoscopic 3D and ewerything else works - presence is there.

    There is a mini-game made by Mr. Blacha called Diplopia which tries to eliminate strabismus by setting contrast values so that your weak eye is doing some exercise and tries to adjust to the image which Rift normally produces. I didnt had time to experiment with the game long enough though (.... work .... work .... work... takes away the time to do cool stuff :P).

    Hope this helps - bye!


    Thanks for the feedback RazTOO :)
    Thought it was not a problem to adjust image to the eye... But if i go to my optician, and ask to prescribe me an lense, then it might be ok, no? then somehow, i could maybe adapt it to the oculus lense?

    Regarding the strabismus, that application that you are talking about, its an independent app, right? What i mean is, you cant load it up, and then play for example Assetto Corsa and have the 2 images joined together? :)
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    Up and Coming
    July 6, 2014
    So, has oculus been able to solve the glasses problem ? Because I found that using the oculus rift without my glasses provided a bigger field of view, eventhough it was blurry, it was 10 times more immersive. .

    So any news on the glasses front ? Are you guys going to eliminate the need to wear glasses in the consumer version ?
    Inspiring
    July 6, 2014
    With DK2 you will still need your glasses. I don't know about the consumer version.
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    Participant
    July 28, 2014
    I also have strabismus. It wasn't diagnosed until recently, as I've been able to focus my eyes on the same target most of the time. After getting new glasses with corrective lenses my eye muscles got used to not having to do so much work, and I lost the ability to focus without glasses on objects further away than about two metres. That seems to include the Oculus DK. I can get retrain my muscles by using my old glasses (that only have about -1.5 lenses for my near-sightedness) for a few days, but that seems a bit excessive just for using VR on the computer.

    From my own experiments of writing software for it, there's a very simple software solution; the images for each eye just have to be shifted towards the center of the screen by a small amount. I wonder if this is something that could be added to all games through the SDK, or perhaps already included in the config utility of SDK 0.4.0?
    Inspiring
    July 29, 2014
    "tdb" wrote:
    I also have strabismus. ... I wonder if this is something that could be added to all games through the SDK, or perhaps already included in the config utility of SDK 0.4.0?


    I brought this up a LONG time ago. At that time Oculus didn't seem too receptive to the idea. I'm hoping that at some point they'll come around to the understanding that strabismus calibration and correction isn't something that individual software developers should be doing, but rather something that should be in the SDK. To people affected, it's even more critical than correct IPD or height.

    Like color-blindness, it's something that a lot of software makers don't consider until after they release a product that it turns out a large number of consumers can't actually use. Unlike color-blindness, it's something that can be corrected for entirely in the SDK via the manipulation of the per-eye head pose during rendering and thus falls squarely in the domain of stuff that the SDK should be calibrating for and supporting.

    And also unlike color-blindness, it can actually be compensated for, rather than simply accounted for. If a company had it in their power to suddenly restore full color vision to a person through a software fix in an application, they'd be hailed as miracle workers. That sort of power is exactly what Oculus is simply ignoring, the chance give or restore depth perception in a VR environment to people who have have lost or possibly never had it in the real world. But whatever, not a big enough segment of the population I guess.
    Brad Davis - Developer for High Fidelity Co-author of Oculus Rift in Action
    New Participant
    September 24, 2017
    Sorry if this is necroposting, but have Oculus shown any willingness to help with the issue of strabismus? As jherico states there should be a straightforward way of allowing users to calibrate their headset to allow for offset vision caused by strabismus.