Performance HUB in own Application
The Documentation says very little about how the Performance HUD can be viewed in you own Application, were it might make more sense to developers than in OculusWorldDemo. Do you have to collect and render these metrics by yourself? Then why is the compositor mentioned at all? Or can the compositor show these metrics by itself - then again, why is there no mention of any functions to show them?
"The Performance HUD screens are rendered by the compositor, which enables them to be displayed with a single SDK call. In OculusWorldDemo, you can toggle through the Performance HUD screens by pressing F11."
https://developer.oculus.com/documentat ... ts/dg-hud/
"The Performance HUD screens are rendered by the compositor, which enables them to be displayed with a single SDK call. In OculusWorldDemo, you can toggle through the Performance HUD screens by pressing F11."
https://developer.oculus.com/documentat ... ts/dg-hud/
