Performance Issues when using Direct To Rift Mode
Hey guys,
we are experiencing some performance issues with the the Direct to Rift Mode:
The worst part about the 62 to 65fps is that it causes really bad jutter (guess timewarp is not working correctly or something). It would be really great for our application to be able to use the second screen feature of the Direct to Rift mode, so just using extended mode is not really an option.
setup: i7 / 32GB RAM / Titan
Any ideas or people having similar issues?
we are experiencing some performance issues with the the Direct to Rift Mode:
- Running in extended mode with vsync we get solid 75fps
- turning vsync off it goes up to around 150fps
- as soon as we use Direct to Rift, it hovers around 62 to 65fps, vsync off or on
The worst part about the 62 to 65fps is that it causes really bad jutter (guess timewarp is not working correctly or something). It would be really great for our application to be able to use the second screen feature of the Direct to Rift mode, so just using extended mode is not really an option.
setup: i7 / 32GB RAM / Titan
Any ideas or people having similar issues?
