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Up and Coming
August 22, 2013

Perspective

I am working on a Space Game but it seems that my Perspective is off
is there a trick to getting your perspective right
my Models are ok
but my Pilot seems big up close and small farther away
thanks so much

    3 replies

    Inspiring
    August 22, 2013
    What engine are you using?

    Are you certain you're using the correct units (in Unity I think it's 1 unit = 1 meter)?

    How have you modified the Oculus SDK/integration (for example, scaling objects)?
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    MonarkyAuthor
    Up and Coming
    August 23, 2013
    I am using Unity 3D Pro 4.2 I believe its the latest one out
    I don't understand ..
    what do you mean by Units
    how do I judge units and Meters in Unity 3d ?
    as far as Scaling ..I have just been Eye Balling it
    that's why I got back on the Forums to find a way to make everything look right

    Thanks so much for the Help

    8-)
    Up and Coming
    September 11, 2013
    Hey Monarky. I am trying to completely understand your problem. Would you mind posting a screencap of:

    - The Oculus views of being close and being far for the pilot within Unity
    - a screencap of the model in Blender

    Seeing these may help us figure out your problem.

    As far as what cyberreality is saying if you look at the Scale within Unity, Unity uses "UNITS" as for its scale which closely resembles "Meters". So (1) Unity Unit = (1) Meter. Knowing this will allow you to judge distance between objects within your 3D software.
    -: MorbidDonkey :- =================================== LOGISTICS - Oculus Prototype 1