Skip to main content
Up and Coming
August 27, 2014

Pixel fill factor vs high resolution for ck1?

A extreme resolution would obviously be the end goal but isn't possible for ck1. Do you think it is better if Samsung focused research more on a high pixel fill rate or a screen above 1440p. I don't know how far you can push the pixel rate on a oled screen. I personally would prefer lower resolution with a reduced screen door effect for ck1. What are your thoughts?
*actually meant pixel fill factor not pixel fill rate

    7 replies

    Up and Coming
    August 27, 2014
    Ouclus reps have stated that they've eliminated the screen door effect for the consumer version. That could mean that they're using a precision diffusion layer to blend adjacent LED's together, or it could mean that they have a display that has less physical space between pixel elements. We just don't know, yet. About the only thing that we're pretty sure about is that it will be 2560x1440 and it will probably be from Samsung.
    Participant
    August 27, 2014
    Iam not an expert, but does a higher pixel fill rate also mean that we could get a higher fov without making the sde too much visible?
    Up and Coming
    August 28, 2014
    Thank you for the info, that has made my day!! Just makes the wait even worst! :p
    Visit my amateur homegrown indie game company website! http://www.gaming-disorder.com/
    Up and Coming
    August 28, 2014
    A higher fill rate won't make the fov different. If Samsung is doing a custom screen, they could however make the screen longer with a special resolution. Say 2,800 by 1440. That would increase the fov a lot.
    Visit my amateur homegrown indie game company website! http://www.gaming-disorder.com/
    August 28, 2014
    I don't think any of you are using the term fill rate correctly.
    kojack
    Honored Contributor
    August 28, 2014
    Pixel fill rate is typically the rate that a gpu can write into video memory. Samsung doesn't make pc gpus and their mobile socs use Mali or PowerVR gpus, so they probably aren't spending much time researching fill rate improvements.

    It's also not entirely dependent on refresh rate or resolution, because it also takes into account overdraw of pixels (due to back to front render order (wrong order or transparency) or multi pass materials.
    Author: Oculus Monitor , Auto Oculus Touch , Forum Dark Mode , Phantom Touch Remover , X-Plane Fixer Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2, Quest 3
    Up and Coming
    August 28, 2014
    Sorry, you are right. I meant the pixel fill factor. My memory is a bit fuzzy from when I read their post about it near the start of oculus forming.
    Visit my amateur homegrown indie game company website! http://www.gaming-disorder.com/