PlayCanvas Engine releases Oculus support
Yesterday we released the first version of Oculus and generic HMD support for the PlayCanvas WebGL engine.
The code is up on Github: https://github.com/playcanvas/oculus-vr It's dead simple to attach the scripts to camera in PlayCanvas and it will set up the rendering for Oculus.
Currently requires vr.js to get the HMD data, but I'm looking into the native Firefox and Chrome support.
The code is up on Github: https://github.com/playcanvas/oculus-vr It's dead simple to attach the scripts to camera in PlayCanvas and it will set up the rendering for Oculus.
Currently requires vr.js to get the HMD data, but I'm looking into the native Firefox and Chrome support.
