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New Participant
July 17, 2014

PlayCanvas Engine releases Oculus support

Yesterday we released the first version of Oculus and generic HMD support for the PlayCanvas WebGL engine.

The code is up on Github: https://github.com/playcanvas/oculus-vr It's dead simple to attach the scripts to camera in PlayCanvas and it will set up the rendering for Oculus.

Currently requires vr.js to get the HMD data, but I'm looking into the native Firefox and Chrome support.

    2 replies

    Inspiring
    July 17, 2014
    Awesome! I would definitely check out the native browser support.
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    New Participant
    October 1, 2014
    Just a quick update on this.

    I've updated the oculus plugin for PlayCanvas so that it now gets the head orientation info from the WebVR interface (instead of using vr.js).

    Still to do:
    - use WebVR post processing effect
    - use head tracking information

    PlayCanvas lib is here: https://github.com/playcanvas/oculus-vr