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Participant
June 15, 2013

Playstation Move PS3 Move Controller?

I know the Razer Hydra is pretty much the "standard" motion controller being coupled with the Rift at the moment, but has anyone thought about using the Playstation Move controller with it?

I haven't used a Hydra yet, but I have a PS3 and the Move and the accuracy and latency is pretty fantastic. Games like Sports Champion Table Tennis control almost exactly 1:1

Check out the video at 5:00

http://www.youtube.com/watch?v=KqKJE1G12aY

Also a huge plus is that it's wireless, and since it's using a camera to track motion you can get further away without losing signal unlike the Hydra.

It seems people have successfully paired the controller with PC already too:

http://www.youtube.com/watch?v=3-fnNv8hTc0

Does anyone here have both a Playstation Move and a Hydra? And what do you think of each as far as accuracy and latency? I also think the latency would be even further reduced using a Move on a PC considering they're more powerful than a PS3.

    127 replies

    New Participant
    August 5, 2013
    why dont they develop a mechanical tracking for arms using rotation encoders instead of visual or magnetic trackers?, encoders are cheap, precise and they have no detectable latency.
    Inspiring
    August 6, 2013
    "eidiazcas" wrote:
    why dont they develop a mechanical tracking for arms using rotation encoders instead of visual or magnetic trackers?, encoders are cheap, precise and they have no detectable latency.



    • Such encoders would have to be attached to bulky gear in order to keep them on the body and more importantly, keep them perfectly centered over the pivot point of the joint. Anything that can fulfill that task would likely be cumbersome and actually inhibit natural movement.

    • Your elbows and knees are pretty much the only joins that only have only one degree of freedom (fingers and toes are probably too fine to use such hardware anyway, so I'm not counting them). Ball joins like the shoulders and hips, as well as joints like your wrists, neck and ankles can move in multiple directions, so a simple rotation sensor won't work.

    • Computational power is always going up and algorithms for CV are always improving. What could be done with a cluster of machines in non-realtime 5 years ago can be done by a single machine with low latency today. In another 5 years it will be trivial to do with mobile devices. So why bother with a compromise that can't meet all your needs and is invasive to boot?
    Brad Davis - Developer for High Fidelity Co-author of Oculus Rift in Action
    Up and Coming
    August 12, 2013
    If you want to try PS Move, Hydra, and/or Kinect full-body tracking with the Rift, you can try the demo that I just released:
    viewtopic.php?f=29&t=3560&p=44361#p44361

    We are using Sony's Move.me software to interface PS Move with the PC, but unfortunately that requires PS3 console (and the software is difficult to acquire). The only alternatives to that are the Move Api and Motion in Joy mentioned earlier in the thread, but last time I looked they were still very much a work in progress and support for 3D tracking of multiple controllers was lacking.
    August 14, 2013
    Would be cool if sony made the move.me app a bit easier to get hold of, I could see a lot of vr enthusiast making use of it
    Inspiring
    January 15, 2014
    Chances are pretty good (or bad, if you ask certain people here who seem to be smarter than Oculus) that we get optical positional tracking in the DK2 and the Consumer Version 1.

    Now, given that
    • the Razer Hydra remaining stock is very expensive ($250!),

    • the Sixense STEM is also way too expensive ($220 for 2 hands) and not even available yet,

    • PS Move is cheap (especially when used - i paid 14€ ($18) for a PS Eye camera + PS Move controller) and

    • we'll have a camera tracking our head anyway
    it would be perfect if the Rift SDK were to support tracking of extra markers, such as the PS Move's light.
    Can't be too hard, can it?
    Up and Coming
    January 17, 2014
    "sven" wrote:
    Chances are pretty good (or bad, if you ask certain people here who seem to be smarter than Oculus) that we get optical positional tracking in the DK2 and the Consumer Version 1.

    Now, given that
    • the Razer Hydra remaining stock is very expensive ($250!),

    • the Sixense STEM is also way too expensive ($220 for 2 hands) and not even available yet,

    • PS Move is cheap (especially when used - i paid 14€ ($18) for a PS Eye camera + PS Move controller) and

    • we'll have a camera tracking our head anyway
    it would be perfect if the Rift SDK were to support tracking of extra markers, such as the PS Move's light.
    Can't be too hard, can it?


    I agree absolutely. I really can't see anything more reasonable than introducing a simple optical positioning hand control like the PS Move into the basic package.

    Ordinary gaming console controls, keyboard and mice, need to die. As content creators, we really can't count on every customer having a $220+ hand controller (ridiculous price for the average consumer), and if we need to account for anyone without a hand controller, then it's our content interfaces that will end up suffering.
    Up and Coming
    February 21, 2014
    What pisses me off most is that the razer hydra was under $100 before they discontinued it they are simply trying to cash in on the upcoming surge in popularity of such devices, hopefully there will be enough competition to bring the price down to a respectable level.
    Inspiring
    February 21, 2014
    I makes more sense for Oculus to create or help create their own affordable dedicated Rift controller (hopefully in time for delivery with the DK2), then to depend on a license for a Sony console controller (or depend on a high end Sixense controller priced at least four times too high for any hope of widespread adoption on it's own).

    "Oculus Rift founder Palmer Luckey is more than aware of this" : http://www.techradar.com/us/news/gaming/oculus-rift-creator-hints-at-moving-beyond-keyboards-and-controllers-1200415
    Up and Coming
    April 17, 2014
    Any one get this to work?
    Amazon has the Move camera @ wand for around $30, seems like the cheapest way to go for this kind of input (if it works)
    Up and Coming
    April 17, 2014
    My small company of 2 have been working on a reasonably affordable VR Gun solution that will fill just market that you want to fill. The product I am working on has a 9dof IMU(similar to Rifts). In the end it will have a camera mounted inside that track things parallel to the gun, like hands and other object like side arms(or knives?). Anyway I am currently recruiting a programmer if anyone would like to help(and perhaps some extra $$?) get things moving in a faster direction. Currently I have mouse movement, and buttons of course. The mouse movement is not 1:1 atm though, and is the current goal, after that it should be ready for some serious testing, and then the Stargate game can actually be gotten underway(Hmm..... Stargate VR....!!!).