Please stop supporting "Extended Mode"!
Hi,
IHMO the last weeks showed very clearly that the ongoing support for rendering to the Rift by extending your desktop (and rotating it 90°) was a mistake. Made in good intentions, sure, but nonetheless a mistake. It just killed the standard. And it's not even marked as deprecated at all.
It's a real pain in the neck to switch the settings for each individual demo/game. And I don't think that will change. The reason is simple: Programmers will always take the line of the least resistance (which seems to be Extended Mode as seen in Elite Dangerous, Project Cars, Life Of Speed, even in SteamVR etc.).
And this will get worse until the consumer version release. Why should the consumer take care of HOW the images are sent to the Rift? It should ONLY be accessable through Direct HMD Mode and that's it.
I know, the transition phase will be frustrating once more but this HAS to be done to fight this chaos. I thought this was the very reason to write this driver at the first place? And now we are constantly toggling between all the Direct/Extended, Primary/Secondary Display stuff again, fiddeling around with our graphics drivers, enjoying v-sync errors and (non performance related) juddering, see games launch on the 'wrong' monitor, experience 60 fps locking AND there is Direct Mode additionally.
Now there are even special tools made just to get this managed! http://www.reddit.com/r/oculus/comments/2dzf5j/beta_unofficial_vr_game_launchermanager_by_bilago/
Please make an end to this chaos. Extended Mode HAS TO DIE! NOW!

spyro
IHMO the last weeks showed very clearly that the ongoing support for rendering to the Rift by extending your desktop (and rotating it 90°) was a mistake. Made in good intentions, sure, but nonetheless a mistake. It just killed the standard. And it's not even marked as deprecated at all.
It's a real pain in the neck to switch the settings for each individual demo/game. And I don't think that will change. The reason is simple: Programmers will always take the line of the least resistance (which seems to be Extended Mode as seen in Elite Dangerous, Project Cars, Life Of Speed, even in SteamVR etc.).
And this will get worse until the consumer version release. Why should the consumer take care of HOW the images are sent to the Rift? It should ONLY be accessable through Direct HMD Mode and that's it.
I know, the transition phase will be frustrating once more but this HAS to be done to fight this chaos. I thought this was the very reason to write this driver at the first place? And now we are constantly toggling between all the Direct/Extended, Primary/Secondary Display stuff again, fiddeling around with our graphics drivers, enjoying v-sync errors and (non performance related) juddering, see games launch on the 'wrong' monitor, experience 60 fps locking AND there is Direct Mode additionally.
Now there are even special tools made just to get this managed! http://www.reddit.com/r/oculus/comments/2dzf5j/beta_unofficial_vr_game_launchermanager_by_bilago/
Please make an end to this chaos. Extended Mode HAS TO DIE! NOW!

spyro
