Positional Tracking and Collisions
I've done a bit of searching... how are people going to handle the clipping/collisions/bounding of the head/cameras once positional tracking is here?
It seems to me that the head will need a separate bounding box and the camera will have to be restricted to that. Is that something that will be in the next DK2 version of the Oculus SDK, or are we all going to come up with our own implementations?
It seems to me that the head will need a separate bounding box and the camera will have to be restricted to that. Is that something that will be in the next DK2 version of the Oculus SDK, or are we all going to come up with our own implementations?
