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New Participant
April 2, 2015

positionning problem c#

Hello everybody

I am codding a C# application with windows SDK to pilot a PTZ camera with my Oculus Rift DK2.
But, I have problem, I am using the fonction to get the angle of the oculus and it never works. I always have x = 0 and Y = 0.

float xx;
float yy;
float zz=0;

xx = oculus.Orientation.X;
yy = oculus.Orientation.Y;



Vector3 vec = new Vector3(xx, yy, zz);


oculus.Orientation.ToAxisAngle(out vec, out vec.X);
oculus.Orientation.ToAxisAngle(out vec, out vec.Y);

when I display vec.X and vec.Y, t is always the same position. Before, I use the fonction "Isconnect" to see if my program detect the oculus and it works. So Why could not get the position in real time ?

Please help me

    1 reply

    New Participant
    April 2, 2015
    or if someone know how to get x and y position of oculus in space in C# program, could him tell me what is the method or code please ?

    Thank you