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Inspiring
August 17, 2013

problem building in unity 4.2

I'm a newbie to unity and game development but I started messing around with the trial version before my rift comes in. So I think I've set up my demo correctly. I'm only using the OVRPlayerController for cameras. When I go to play test it in the editor I get the expected dual screen rift view. However, when I build the project to an .exe it starts up as a regular non-rift game/demo. Am I doing something wrong? I expected it to display the dual rift screens like in the editor.

Btw, this was using Oculus SDK 0.2.4

edit: Okay, I figured it out. I should've been using the oculus menu to build it...doh