Problems after updating from Oculus API 0.4.2 to 0.4.4
I have implemented my own object viewer using the Oculus Runtime Drive 0.4.2. Today I have updated my driver and I am using the new API. So, I changed three things in my code:
But Now, the aspect ratio of output windows are changed and the application is not working as it was before. Anyone has the same experience or can help me with this bug?


OvrGLConfig.Config.Header.RTSize -> OvrGLConfig.Config.Header.BackBufferSize
OvrEyeRenderDesc.ViewAdjust -> OvrEyeRenderDesc.HmdToEyeViewOffset
ovrHmd_GetEyePose -> ovrHmd_GetHmdPosePerEye
But Now, the aspect ratio of output windows are changed and the application is not working as it was before. Anyone has the same experience or can help me with this bug?


