Problems turning off Oculus Rift - it keeps thinking my app is still using it
I'm making a C# WPF application with Oculus Rift integration using the (now obsolete) OculusWrap Oculus SDK runtime adapter and SharpDX.
Recently, my application started to have issues when turning off. While running, everything works well. But after stopping Oculus usage, the last submitted frame keeps being displayed and Oculus Home says my application is "Now Playing". Even though it's already turned off. Sometimes instead of the last frame, a hourglass symbol is displayed in the headset.
I have gone through the documentation and as far as I see, all my ovr_...Create are matched with their ovr_...Destroy counterparts. Both ovr_Destroy and ovr_Shutdown are also called after everything is done.
The integration I used is old and abandoned, so perhaps there is something it does not do? Can't find it, though. The last updated Oculus SDK runtime they had was 1.3.2.0.
Also posted this to StackOverflow
