Project Holodeck-Based Setup?
Hello, all!
I just recently returned from a 10-month-long period of time when I did not have access to my Rift. Upon returning, I tried a few demos, but wasn't very impressed (I had trouble getting immersed... I believe it's due to the low resolution and slow pixel switching). That is, until I tried this one (http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=18283). That demo blew me away... I've seen the general idea (using one Hydra controller strapped to the chest for positional tracking, and using the other for interacting with the world), but had never tried it. I got so focused on staying behind cover, and returning fire, that I pretty much forgot about the real world around me.
Needless to say, I am super excited about the idea of positional tracking. Because of this, I am looking into trying to set up a positional tracking system based on Project Holodeck (which, it looks like, is called Survios now).
At first, I looked into using some cheap webcams (due to not only my current financial situation, but also becaues I'll likely only get a couple months' use out of them, as I will not have access to my Rift for another ten months starting at the end of this summer) to track my motion. I asked on MTBS3D about this, but was pointed in the direction of a couple other options. One of which was the PS Move.
When thinking about possbilities for motion tracking, I had prematurely written off the PS Move (like used in Project Holodeck) as too expensive, even though I had never looked up the price (I had assumed the Move + Eye to be similarly priced to the Kinect, which I looked into a little last year). However, looking on Amazon, they are super cheap.
Because of this, I am looking for information regarding the setup that the Project Holodeck/Survios team is using/has used. I already have the Rift and Hydra, so at this point it sounds like I'd only need a PS Eye and one or two Moves.
Is there any place that they have documented their work in-depth? The best I can find is (http://www.projectholodeck.com/system), where they just list what they used. I also see on their website that they have the demos for download, but what hardware do they support? Is it only Rift + Hydra, or is it the full-blown thing they have been demoing? (according to (http://www.projectholodeck.com/zombies-on-the-holodeck), it sounds like it is the former). Also, it looks like on their new site, they don't have the updated version up yet. Any word on when they might release the latest build?
And lastly, how well would the PS Move + Eye work outside? I may be able to clear out an area that is 8x10 feet or so in our house, but if I could take it outside, my usable space would be huge.
Thanks!
ElectroPulse
I just recently returned from a 10-month-long period of time when I did not have access to my Rift. Upon returning, I tried a few demos, but wasn't very impressed (I had trouble getting immersed... I believe it's due to the low resolution and slow pixel switching). That is, until I tried this one (http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=18283). That demo blew me away... I've seen the general idea (using one Hydra controller strapped to the chest for positional tracking, and using the other for interacting with the world), but had never tried it. I got so focused on staying behind cover, and returning fire, that I pretty much forgot about the real world around me.
Needless to say, I am super excited about the idea of positional tracking. Because of this, I am looking into trying to set up a positional tracking system based on Project Holodeck (which, it looks like, is called Survios now).
At first, I looked into using some cheap webcams (due to not only my current financial situation, but also becaues I'll likely only get a couple months' use out of them, as I will not have access to my Rift for another ten months starting at the end of this summer) to track my motion. I asked on MTBS3D about this, but was pointed in the direction of a couple other options. One of which was the PS Move.
When thinking about possbilities for motion tracking, I had prematurely written off the PS Move (like used in Project Holodeck) as too expensive, even though I had never looked up the price (I had assumed the Move + Eye to be similarly priced to the Kinect, which I looked into a little last year). However, looking on Amazon, they are super cheap.
Because of this, I am looking for information regarding the setup that the Project Holodeck/Survios team is using/has used. I already have the Rift and Hydra, so at this point it sounds like I'd only need a PS Eye and one or two Moves.
Is there any place that they have documented their work in-depth? The best I can find is (http://www.projectholodeck.com/system), where they just list what they used. I also see on their website that they have the demos for download, but what hardware do they support? Is it only Rift + Hydra, or is it the full-blown thing they have been demoing? (according to (http://www.projectholodeck.com/zombies-on-the-holodeck), it sounds like it is the former). Also, it looks like on their new site, they don't have the updated version up yet. Any word on when they might release the latest build?
And lastly, how well would the PS Move + Eye work outside? I may be able to clear out an area that is 8x10 feet or so in our house, but if I could take it outside, my usable space would be huge.
Thanks!
ElectroPulse
