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Up and Coming
October 6, 2014

proposals to fix Jaggies, have there been any?

Hey guys, long time no see.

So I've been messing around with the DK2 for a while. I have to say I'm very impressed, but gotta see high pixel densities, which Crescent Bay addresses from what I hear. However, on the other front of things, they software.

One of the problems I know of, because the Rift renders two images, both in different locations, there are adverse affects like AA and other filtering effects not working the same way it does on a single monitor.

Because of this, straight lines or edges look weird or not what we would expect. So in order to prevent some of these weird effects, we turn AA off. That makes sense, however now we are left with jaggies.

My question is, has there been a proposed fix or theory about how to bring back AA or a form of AA?

    3 replies

    Up and Coming
    October 10, 2014
    So... I'm guessing no?

    Alright, I'll try to give it a shot myself.
    Up and Coming
    October 10, 2014
    The current best technique is rather resource intense. But downsampling. It's the "purest" form of anti aliasing and works really well quality wise, performance wise? Not so much. People are looking into it, and nVidia have some new AA thing in their latest cards, so there's that.
    Up and Coming
    October 10, 2014
    Epic's Temporal Anti-Aliasing (used in Unreal Engine 4) looks like the best solution so far. Image is rock-solid, no pixel crawling and it gets rid of all jaggies. Performance hit is somewere between 2xMSAA and 4xMSAA.

    spyro