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New Participant
June 30, 2021

Quest + Unity : No Hand tracking for PC build

Hello, I have a big problem... I can't implement the hand tracking of my oculus quest 2 with Unity.
In fact, I can use the hand tracking in the editor but when importing in .exe for the PC build, my hands are not detected at all.
On the other hand, if I try to build the application in .apk, the post processing does not work anymore.

Is hand tracking really only available to the editor? If yes, how to make post-processing work on an .apk? Thanks in advance.

    2 replies

    New Participant
    July 2, 2021

    I've the same problem at Unreal, I can play in the editor using the VR and use all the features for hand tracking, but after packaging the game for PC the hand tracking is gone, weird...

    New Participant
    March 26, 2022

    I have the same issue. Does anyone have a solution for that?
    I am using Unity 2020.3 and the newset Oculust Interaction Plugins and Assets
    Even Air Link doesn't work with the handtracking, where I added my game into the Oculus Library