Question: First person or mech game?
Let's explain a little further shall we? I want to make a rift game. I've made a few demos I guess you could say, and would like to further it into a full game. What I'd like to do is a typical first person shooter, kill the enemy to win type of thing. I'd like it to be scifi and I am definitely going to do it with the rift in mind, but I can't decide which would be better. A first person... person, wearing an exo suit (hovering and things of that sort will be included) or a mech like game (think hawken, as far as speed and such).
I should note that at the moment, I'm a single person that would be doing this, and the goal is to have a full and complete game in around 8 weeks (doing a local thing that's to help you get better at game dev and is an 8 week process). I'd like to have bare minimum 1 level, and at least two game modes (at the least, deathmatch/teamdeathmatch, and ctf). Beyond all that, I'd "like" to integrate my grappling hook like mechanic from the Attack on Titan thing I've been working on.
This will be a game that goes against the normal convention of the rift standards. It will be fast paced and have a lot of moment (possibly wall running and things of that sort), so it won't be for the person that's just started using vr systems. So I'd like a little input. I know that having a cockpit is better for people in the rift that have motion/simulator sickness issues, and this could be a way to solve that, but I don't think that the speed and agility I want to put in will really go with it. Any comments/suggestions?
EDIT: Oh, and if you are an art person and want to work on this, let me know. I'm not an art person. I can do ok, but I'd really rather code then do art. (I'm not fast at art either)
I should note that at the moment, I'm a single person that would be doing this, and the goal is to have a full and complete game in around 8 weeks (doing a local thing that's to help you get better at game dev and is an 8 week process). I'd like to have bare minimum 1 level, and at least two game modes (at the least, deathmatch/teamdeathmatch, and ctf). Beyond all that, I'd "like" to integrate my grappling hook like mechanic from the Attack on Titan thing I've been working on.
This will be a game that goes against the normal convention of the rift standards. It will be fast paced and have a lot of moment (possibly wall running and things of that sort), so it won't be for the person that's just started using vr systems. So I'd like a little input. I know that having a cockpit is better for people in the rift that have motion/simulator sickness issues, and this could be a way to solve that, but I don't think that the speed and agility I want to put in will really go with it. Any comments/suggestions?
EDIT: Oh, and if you are an art person and want to work on this, let me know. I'm not an art person. I can do ok, but I'd really rather code then do art. (I'm not fast at art either)
