Raspberry pi - Oculus Adapter for console!
I've already done this as a modest proof of concept, and by "done this", I've started with PC and I'm now onto the r-pi (see "post" links below) And now I'm looking to see who in the community wants to take it further.
One of the big questions has been "blah blah... support for consoles... blah blah". So much, that Palmer Luckey CEO of Oculus VR (for those who don't know, and really, there are those here in DEV who don't know) had to make a response. It was only one response (that I know of) and anyone who has googled consoles and oculus knows what that was. My personal belief, is that it was just one way to keep things at bay, for now. I mean the damn thing hasn't even been released yet and it's already at a fevered frenzy. Despite the one blog post of why NOT..., I do believe it will happen. Microsoft already has a patent for their own version, as do sony and the rest. I'm guessing "Valve" will license oculus support (guessing) for their yet to be shipped console, or whatever they finally make. And although game developers can add support for the Oculus all they want, I'm not sure when or how long until the consoles themselves will have support. people seem to want their VR and want it now, console or not... I mean, who wants to wait right? over 25,000 units of the Oculus rift have already been ordered and shipped (if I've read the official shipping blog post correctly) and to me that's every developer in the world, however, I doubt it. I'm sure a majority of people are those who just want it.. Like I said, "who wants to wait, right?". My guess is that it may be a couple years before we see any solid support by console manufacturers for oculus. Now I could be wrong and that's fine but again... "who wants to wait, right?" ;) besides I've already started.
In any case, I still wanted to see if it was possible to use on a console. It is! :mrgreen: Initially I ran my xbox360 through my PC setup, just as a simple proof of concept. That worked and then I decided to take things a step further.
I wanted a setup that was small, smaller than my PC and even smaller than a laptop. Something more practical.
:idea: The Raspberry pi :!:
So, I already had a Raspberry Pi Type B 512MB and I also seem to have, the only one of two USB video capture devices that seems to be supported. An now I'm trying to make this effort happen. I've already begun with the r-pi and I'm looking to see if anyone want to take part in this effort.
I just wanted to see if there was enough interest here in the community to help fast track the project. For those interested I'll start a thread in the "Input Devices" section specifically to for those involved.
In the meantime, before people start :twisted: flaming this post, :twisted: as they already have at others, know that I've already played my xbox 360 with the rift and I'm looking to take it further...
please catch up on how this started here:
(forgive the subtle rant in the post as well. A point was being made as someone else was getting flamed. Then another funny thing happened. Just a misunderstanding of course :lol: And if you don't want to read through the entire saga I've linked the main posts here )
:arrow: https://developer.oculusvr.com/forums/viewtopic.php?f=26&t=5448#p77790
And the follow up post here:
:arrow: https://developer.oculusvr.com/forums/viewtopic.php?f=26&t=5448&p=78057#p77918
One of the big questions has been "blah blah... support for consoles... blah blah". So much, that Palmer Luckey CEO of Oculus VR (for those who don't know, and really, there are those here in DEV who don't know) had to make a response. It was only one response (that I know of) and anyone who has googled consoles and oculus knows what that was. My personal belief, is that it was just one way to keep things at bay, for now. I mean the damn thing hasn't even been released yet and it's already at a fevered frenzy. Despite the one blog post of why NOT..., I do believe it will happen. Microsoft already has a patent for their own version, as do sony and the rest. I'm guessing "Valve" will license oculus support (guessing) for their yet to be shipped console, or whatever they finally make. And although game developers can add support for the Oculus all they want, I'm not sure when or how long until the consoles themselves will have support. people seem to want their VR and want it now, console or not... I mean, who wants to wait right? over 25,000 units of the Oculus rift have already been ordered and shipped (if I've read the official shipping blog post correctly) and to me that's every developer in the world, however, I doubt it. I'm sure a majority of people are those who just want it.. Like I said, "who wants to wait, right?". My guess is that it may be a couple years before we see any solid support by console manufacturers for oculus. Now I could be wrong and that's fine but again... "who wants to wait, right?" ;) besides I've already started.
In any case, I still wanted to see if it was possible to use on a console. It is! :mrgreen: Initially I ran my xbox360 through my PC setup, just as a simple proof of concept. That worked and then I decided to take things a step further.
I wanted a setup that was small, smaller than my PC and even smaller than a laptop. Something more practical.
:idea: The Raspberry pi :!:
So, I already had a Raspberry Pi Type B 512MB and I also seem to have, the only one of two USB video capture devices that seems to be supported. An now I'm trying to make this effort happen. I've already begun with the r-pi and I'm looking to see if anyone want to take part in this effort.
I just wanted to see if there was enough interest here in the community to help fast track the project. For those interested I'll start a thread in the "Input Devices" section specifically to for those involved.
In the meantime, before people start :twisted: flaming this post, :twisted: as they already have at others, know that I've already played my xbox 360 with the rift and I'm looking to take it further...
please catch up on how this started here:
(forgive the subtle rant in the post as well. A point was being made as someone else was getting flamed. Then another funny thing happened. Just a misunderstanding of course :lol: And if you don't want to read through the entire saga I've linked the main posts here )
:arrow: https://developer.oculusvr.com/forums/viewtopic.php?f=26&t=5448#p77790
And the follow up post here:
:arrow: https://developer.oculusvr.com/forums/viewtopic.php?f=26&t=5448&p=78057#p77918
