Render image/video from webcam to Rift
Hi,
I am new to Oculus and don't have much experience in OpenGL either.
I want to render the images that captured from webcam to Rift to create a 3D environment.
I have done some research and encounter a lot of terms that I am not familiar with (SDL, GLFW etc.).
So far I have a rough idea of how to do it:
1. Grab the images from webcam using OpenCV
2. Convert the images into OpenGL texture
3. SOMEHOW render it to Oculus
But I still don't have a clear clue how to do it, so any help/hints are very much appreciated (what library/tools should I use, any easy-to-understand examples...)
Thank you for your time!
I am new to Oculus and don't have much experience in OpenGL either.
I want to render the images that captured from webcam to Rift to create a 3D environment.
I have done some research and encounter a lot of terms that I am not familiar with (SDL, GLFW etc.).
So far I have a rough idea of how to do it:
1. Grab the images from webcam using OpenCV
2. Convert the images into OpenGL texture
3. SOMEHOW render it to Oculus
But I still don't have a clear clue how to do it, so any help/hints are very much appreciated (what library/tools should I use, any easy-to-understand examples...)
Thank you for your time!
