Rendering to Oculus
I have successfully added Oculus support to some rendering code I'm working on however I'm noticing a slight perceived "sway" when looking around. Currently I do all my rendering and post processing passes then copy my color buffer over to an OculusEyeTexture. My suspicion is that the TimeWarp/SpaceWarp needs the depth buffer as well which I'm not currently copying over...looking for some thoughts here before diving into the code.
Thanks
Thanks
