Rendering Webcams To Oculus
Hello,
I have a bit of code which gets data from two webcams and render the images to the screen side-by-side in c#. I'm interested in buying an Oculus to render one webcam per eye (stereoscopic vision of the real world via 3D webcam, rather than the preference among current Oculus developers of rendering virtual scenes using OpenGL/DirectX pipelines). As I understand it, the Oculus simply renders the left half of the screen to the left eye and the right half to the right eye. Does this mean that I could use any program to render an image in split-screen and it would work well with the Oculus? Will the Oculus perform any necessary transforms to make this look ok?
For example, if I open up MS Paint and paste in two unmodified webcam images side by side, will it look as good as I'd hope?
I have a bit of code which gets data from two webcams and render the images to the screen side-by-side in c#. I'm interested in buying an Oculus to render one webcam per eye (stereoscopic vision of the real world via 3D webcam, rather than the preference among current Oculus developers of rendering virtual scenes using OpenGL/DirectX pipelines). As I understand it, the Oculus simply renders the left half of the screen to the left eye and the right half to the right eye. Does this mean that I could use any program to render an image in split-screen and it would work well with the Oculus? Will the Oculus perform any necessary transforms to make this look ok?
For example, if I open up MS Paint and paste in two unmodified webcam images side by side, will it look as good as I'd hope?
