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New Participant
May 11, 2015

Replace tracking with our own tracking system

Hi,

Is it possible to replace the current tracking system of the Oculus with our own tracking system?
We are building a full motion flight simulator and need to track the position relatively to the cabin. So we can not use the existing tracking mechanism. We are developing our own tracking because of this. Can we get around the tracking of the oculus and use our onw?
We plan to use Unreal Engine. Is source code available that we can change?

    3 replies

    Inspiring
    May 11, 2015
    I have been able to disable tracking using Unity. I imagine you can do the same in Unreal (by editing the code) but I haven't looked deep enough to tell you how to do it. The source is on GitHub, though, so feel free to take a stab at it.

    https://github.com/Oculus-VR/UnrealEngine
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    New Participant
    May 12, 2015
    "cybereality" wrote:

    https://github.com/Oculus-VR/UnrealEngine


    If the code is available, then I think I will find my way to get it work. But the link is not valid and I can not find the source at Github.
    Inspiring
    May 12, 2015
    You need to have an Unreal account and link that to your GitHub in order to see that link. See on Epic's website.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV