Request for a simple 0.8 SDK graphics tutorial
Hi :D
I've seen the OculusRoomTiny demo and this simplified version : https://github.com/mattnewport/OculusRoomReallyTiny
which are great but still a bit beyond me with all the directx stuff. I understand the initialization, getting headtracking data but not all the graphics stuff.
Would anyone be willing to make a tutorial that demonstrates the absolute minimum needed to output something visual to the rift i.e. a triangle or even just a window with a background colour and/or some text.
Doesn't need to do anything ie no rooms chairs tables or flying balls no being able to move around etc like in the examples above.
Just a very simple graphical output to the rift using directx.
It would be greatly appreciated if someone would kindly do this?
I've seen the OculusRoomTiny demo and this simplified version : https://github.com/mattnewport/OculusRoomReallyTiny
which are great but still a bit beyond me with all the directx stuff. I understand the initialization, getting headtracking data but not all the graphics stuff.
Would anyone be willing to make a tutorial that demonstrates the absolute minimum needed to output something visual to the rift i.e. a triangle or even just a window with a background colour and/or some text.
Doesn't need to do anything ie no rooms chairs tables or flying balls no being able to move around etc like in the examples above.
Just a very simple graphical output to the rift using directx.
It would be greatly appreciated if someone would kindly do this?
