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Up and Coming
March 14, 2018

Reset Orientation failed

My app just failed Oculus's VRC.PC.Input.3:




  • The app fails to reorient the current direction to forward when choosing to reset view from the Universal Menu.



I should have OVRManager active and its 'AllowRecenter' is true. Otherwise the only change is to TrackingOriginType is set to Floor Level instead of Eye Level. 

So I don't understand what could be wrong?

VRC.PC.Input.3 is the only technical failure by the way. The other failures are image/logo related

6 replies

shapesimAuthor
Up and Coming
April 17, 2018
Using Unity 2017.4 and the latest software integration downloaded a month ago.


I believe the fail may be from how Oculus SDK handles 'Reset View' after teleportation which we use: 

Once the player teleports, the next time the player performs a 'Reset View' may actually not reset as expected. Subsequent 'Reset View' as long as not teleported again will behave correctly.

Moreover, I found that other approved apps that use teleportation such as RecRoom
also exhibits this problem after teleportation.

So if this is the reason for the fails, we cannot fix this. How can I get in touch with the reviewer to let him/her know? 

Regards

VR toys & playsets http://ShapeSim.com
shapesimAuthor
Up and Coming
April 18, 2018
sorry the italics was not intentional. It's a description of what we observe. 

Our app supports teleport. So I compared with other app that supports teleport. The one I tried was RecRoom. It has the same behaviour as I described.

Then again I may be getting ahead of myself. The VRC.PC.Input.3 fail the reviewer simply stated it doesn't work. So I had to dig around for possibilities since we can't reproduce. Eventually I observed the behaviour described above, and thought maybe that's what the reviewer saw.

EDIT:
reviewer's latest response is I should talk to submissions.

Friendly suggestion: it would be nice the review could confirm or deny my explanation in the 'note to reviewer' section.


  
VR toys & playsets http://ShapeSim.com
New Participant
April 15, 2019
I have also add the OVRManager script to my main camera and in player setting I unchecked the "run in background" but I am still getting the same issue. Did you get the solution for this?
Participant
April 1, 2020
Anyone resolve this?  Got rejected as well.
Participant
April 2, 2020
Same thing... yet to see a solution in the Forums
Participant
April 18, 2020
If you get the denial for VRC.PC.Input.3 on the vertical reset, there are two things you could do:
1) Just classify your app as a full-room / standing app and NOT a sitting app. The vertical reset is for sitting applications. 
2) Or, you could modify the OVR rig to be "eye level" instead of "floor level". That should do the vertical reset automatically.